Downloaded, decoded and rendered · checked 2026-10-15
A 1K starter you can inspect before downloading
Choose the maps, the Blender scene or a single GLB. Each option is a direct Locker3d download. This starter uses three 1024 × 1024 source exports: base color, OpenGL normal and roughness. It is separate from the historical 4K Drive folder.
Actual Blender 5.0 render of the supplied 1K maps. Cycles, 32 samples, no displacement. The floor uses three repeats over 4.2 m; the sphere UVs illustrate the surface response.
1K maps ZIP
Three source maps, setup notes and source/checksum metadata. No scene file in this ZIP.
Downloaded and decoded the three 1K maps; checked their dimensions and source checksums.
Built and rendered the Blender scene from those maps. Base color is sRGB; roughness and normal use Non-Color. Metallic is 0.
Exported the GLB, then imported it in a clean Blender scene: two meshes, three decoded 1K images, no external image URIs.
Matched three downloaded 4K Drive files byte-for-byte to the source API checksums: diffuse, ARM and OpenGL normal EXR.
Source, scale and limits
The original material is Worn Planks by Dimitrios Savva / Poly Haven, published under CC0. The source reports a tile about 1.4 × 1.4 meters. Locker3d created this demo scene and render; the underlying texture is not a Locker3d photoscan.
The starter has no AO, height or displacement map. The normal is OpenGL (+Y); a renderer expecting DirectX may need a green-channel conversion. Other engines and older Blender versions have not been verified here. Different lighting and color management will change the appearance.
Using the historical Drive glTF?
The inspected worn_planks_4k.gltf references textures/worn_planks_nor_gl_4k.jpg. The public textures folder lists a normal EXR instead, so that reference cannot resolve from the listed files alone. Use the embedded 1K GLB above for this demo, or connect the original 4K maps manually in your renderer. The original Drive folder is still available from this page.
Worn planks are weathered boards — scuffed faces, open grain and dull varnish — for rustic floors, farmhouse furniture, barns and interior kits. The verified source reports a tile about 1.4 × 1.4 m. Our 1K demo floor uses three repeats across 4.2 meters.
Primary maps: albedo (sRGB), normal and roughness (Non-Color). Height/AO if you want extra grout between boards. Skip metallic on raw wood. 2K covers most real-time rooms; 4K when the camera walks the floor. This is a 4K pack, not 8K.