Public domain · CC0 1.0

Free PBR textures

Photoscanned. Seamless. Ready for production.

A public library of physically based materials — wood, concrete, metal, stone, ground and more. Open a pack, pick 1K, 2K or 4K, and drop the maps into your shader.

700+Materials
1K–4KResolutions
15Categories
CC0Public domain

Latest PBR textures

Fresh scans from the library. See all textures.

Browse free PBR textures by category

Jump straight to wood floors, rusted metal, cobblestone, asphalt or marble — each page lists every matching material.

What’s inside a PBR texture pack

A pack is six maps, not one photo. Same wood, six jobs in the shader. Full PBR guide.

COLBase Color

Albedo

Color with lighting baked out. Principled Base Color, Unreal Base Color, Unity Albedo.

NRMNormal

Normal

Fine relief without extra geo. If bumps look inverted, flip the green channel.

RGHRoughness

Roughness

Sharp vs blurry reflections. Concrete is rough; wet stone and chrome are smoother.

METMetallic

Metallic

Black for wood, paint and stone. White for raw metal. Skip it on organics.

AOAO

Ambient Occlusion

Contact shadows in cracks. Multiply over albedo or plug the AO socket.

DSPDisplacement

Height

Real silhouette on close-ups. Displacement or tessellation — keep 4K for this.

How to download and apply a texture

Three steps. No account. Blender walkthrough.

  1. 01

    Pick a material

    Open a texture. Check the maps. Choose 1K, 2K or 4K for how large it sits on screen.

  2. 02

    Grab the folder

    Each pack lives on Google Drive. No Locker3d login. The heart only saves a shortlist in this browser.

  3. 03

    Wire the shader

    Albedo → color. Normal → normal (Non-Color). Roughness → roughness. Then render.

Works in every major 3D app

Standard metal/rough maps. No proprietary format. Software notes.

CC0 license: commercial use without attribution

Public domain, not “free with a watermark”. License explained.

You can

  • Use maps in personal and paid client work
  • Ship them in games, films, archviz and products
  • Edit, mix and bake them into new materials
  • Skip credit — attribution is optional

You cannot

  • Claim the original maps as your exclusive copyright
  • Re-upload the raw pack as a paid exclusive library
  • Imply Locker3d endorses your product

Scene kits, not random folders

Wood for interiors, concrete for cities, ground for landscapes. Matching maps in one pack. All collections.

PBR textures for architecture, games and product viz

Same maps, different pipelines. Start from the use case that matches your job.

Guides from the blog

Workflows, licenses and comparisons — not another copy of the library pitch.

All articles · Full FAQ · Software

Frequently asked questions

Short answers. Longer ones live on the FAQ page.

How do PBR maps work in a shader?

Each map drives one physical property: albedo is color, normal is fine bump, roughness is reflection sharpness, metallic is metal vs dielectric. Plug them into Principled BSDF, an Unreal material or Unity URP/HDRP and lighting stays consistent across engines.

Can I use Locker3d materials in a paid client project?

Yes. Textures are published under Creative Commons CC0 1.0. Use them in client work, games and films with no fee and no required credit. Do not claim exclusive copyright on the original maps or resell the raw pack as your own library.

Which maps come in a typical Locker3d pack?

Most packs include albedo (base color), normal and roughness. Many also add ambient occlusion, height/displacement and metallic when the surface needs it. Open the texture page to see the maps before you download.

Should I download 1K, 2K or 4K?

1K (1024) for mobile or distant props, 2K for most real-time scenes, 4K for close-ups and offline archviz. Larger maps cost VRAM; match resolution to how large the surface is on screen.

How do I download a texture from Locker3d?

Open a texture page and follow the Google Drive folder. There is no Locker3d account and no paywall. The Save heart only stores a shortlist in this browser.

Do these textures work outside Blender?

Yes. They are standard metal/rough maps, not a Blender-only format. They work in Unreal Engine, Unity, 3ds Max, Maya, Cinema 4D, V-Ray, Corona, Substance Painter and similar tools.

Find the material and start rendering

Filter by category, open the maps, pick a resolution. Credit is optional.