Concrete here is stained, jointed and cast — not a flat grey shader. The category holds slabs, parking decks, brutalist walls and cracked pavement for streets, interiors and Unreal city blocks. Formwork lines and oil marks live in roughness and albedo; do not bake a sun shadow into the color map or the slab will look glued on when you change the HDRI.
A 2–4 m world-space tile hides repetition on large surfaces. 2K covers mid-distance facades; 4K when the camera walks the deck. These are 1K–4K CC0 packs, not 8K scans. Leave metallic at 0. Height is useful on hero cracks; skip displacement on distant parking lots or you pay tessellation for nothing.
This hub sits next to wall plaster and asphalt. The matching scene kit is urban concrete. Unreal notes: seamless concrete in UE5. License is CC0 — commercial, no account.
70 files. View all textures · collections · 1K vs 2K vs 4K.