Granite here is speckled slabs and walls for counters, plazas and wet rooms. High-frequency speckle is the point — if you scale a kitchen island map onto a plaza, the grains become boulders. Keep counters near 1 m and plazas nearer 2 m. Product close-ups want 2K–4K; a distant plaza can stay at 2K.
Dielectric maps: albedo, normal, roughness. Height on broken edges. Metallic at 0. Polish lives in roughness, not a blown-out albedo. Color sRGB, data Non-Color. Locker3d does not advertise 8K granite we do not host. These are CC0 commercial files with no account wall.
Veined luxury stone is marble. Broader rock is stone. For kitchen lighting see marble for interior viz — the shader setup is the same, the veins are not. Browse all textures if granite is too narrow for the scene.
4 files. View all textures · collections · 1K vs 2K vs 4K.