The material workbench

A library that keeps growing

Stone, wood, metal, fabric and ceramic: explore different surfaces for your next scene.

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Next on the workbench

Planned

This is our working queue. Materials may change after testing; releases only appear as available once their downloads have been verified.

  1. Fabric

    Indigo sashiko cotton

    Model the difference between a stitch texture and silhouette threads.

  2. Tiles

    Ribbed pistachio ceramic

    Keep glazed faces smooth and explain rib scale and close-up geometry.

  3. Ground

    Dry desert playa clay

    Crack scale for ground views; no invented displacement download.

  4. Wall

    Brushed ochre limewash

    Difference between pigment clouding and actual plaster relief.

  5. Stone

    Flamed blue granite

    Compare rough exterior stone with the honed granite already available.

  6. Wood

    Rift-sawn ash veneer

    Fine grain for cabinetry without turning color into deep grooves.

  7. Metal

    Shot-blasted aluminum

    A matte bare-metal response with subtle, small-scale normal detail.

Just released

From surface to scene

  1. Create an AI base color and estimate normal and roughness maps.
  2. Render the actual material in Blender: a catalog sphere and an example scene.
  3. Inspect tiling, files and downloads before publishing.

These are generated materials, not physical scans. Each page states the actual resolution and the limits of its maps.

Which surface is missing?

Tell us the material, finish and scene you need it for. Your suggestions help shape the next releases.

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Use the heart on library materials to collect surfaces for your next scene. Favorites stay in this browser.

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