The material workbench
A library that keeps growing
Stone, wood, metal, fabric and ceramic: explore different surfaces for your next scene.
Next on the workbench
PlannedThis is our working queue. Materials may change after testing; releases only appear as available once their downloads have been verified.
Fabric
Indigo sashiko cotton
Model the difference between a stitch texture and silhouette threads.
Tiles
Ribbed pistachio ceramic
Keep glazed faces smooth and explain rib scale and close-up geometry.
Ground
Dry desert playa clay
Crack scale for ground views; no invented displacement download.
Wall
Brushed ochre limewash
Difference between pigment clouding and actual plaster relief.
Stone
Flamed blue granite
Compare rough exterior stone with the honed granite already available.
Wood
Rift-sawn ash veneer
Fine grain for cabinetry without turning color into deep grooves.
Metal
Shot-blasted aluminum
A matte bare-metal response with subtle, small-scale normal detail.
Just released
From surface to scene
- Create an AI base color and estimate normal and roughness maps.
- Render the actual material in Blender: a catalog sphere and an example scene.
- Inspect tiling, files and downloads before publishing.
These are generated materials, not physical scans. Each page states the actual resolution and the limits of its maps.
Which surface is missing?
Tell us the material, finish and scene you need it for. Your suggestions help shape the next releases.
Suggest a materialYour saved materials
Use the heart on library materials to collect surfaces for your next scene. Favorites stay in this browser.
Your saved materials

