F.A.Q. / Textures license
All the textures are free but you will have to download them on by one.
If you would like to access my folder containing all the textures with the possibility of download them all.
Keep an eye on the blog for more free textures goodies.
Textures license
All textures on this site are licensed as CC0.
Here’s an exerpt from the CC0 FAQ page to clarify:
Once the creator or a subsequent owner of a work applies CC0 to a work, the work is no longer his or hers in any meaningful sense under copyright law. Anyone can then use the work in any way and for any purpose, including commercial purposes, subject to other laws and the rights others may have in the work or how the work is used. Think of CC0 as the “no rights reserved” option. CC0 is a useful tool for clarifying that you do not claim copyright in a work anywhere in the world.
In other words, these textures no longer belong to me. They belong to the public.
Because you might feel the need to ask anyway:
- You can use the textures for any purpose, including commercial.
- You do not need to give credit or attribution when using them (although it is appreciated).
- You can redistribute them (share them around or include them when sharing your own project).
The only thing you can’t do is claim to be the author of the textures. Since they are Public Domain, no one owns them.
How this license works in a real pipeline
CC0 is the reason you can drop a Locker3d floor into a paid interior and invoice the client without a second license file. Keep a note in the project folder that the maps came from this site and are CC0, so a future teammate does not “clean” the zip and treat it as an exclusive scan. A longer legal walkthrough is in CC0 textures: what you can and cannot do and the Spanish twin licencias CC0 para texturas. License types side by side: PBR texture licenses explained.
Download packs one by one from the texture catalog—wood, concrete, metal, stone, floors. That is the current library flow. Watch the blog when new categories land. This page is also available at the short URL /2023/04/f.html.
Commercial use, games, and redistribution
Commercial use includes ads, film, sold games, and architecture bids. Redistribution includes shipping the maps inside your Unreal project or a Unity package. What you still cannot do: register the albedo as your copyrighted photograph, or tell a marketplace that you are the only person allowed to sell that concrete. Other laws still apply (trademarks in a captured sign, people’s faces in a photogrammetry source). If a single file in a zip ever carries a different notice, that file follows its own notice.
Attribution is optional. If you credit, a simple “Materials: Locker3d (CC0)” in the end slide is enough. Clients who ask for “exclusive materials” need custom scans; CC0 cannot be exclusive. More on credits when a license is not CC0: attribution requirements.
Using the maps after you accept the license
License freedom does not fix color space. Connect albedo as sRGB and data maps as non-color. Beginner hookup: PBR textures for beginners and apply PBR in Blender. Browse wood, concrete, and metal when you need a test pack.
Frequently asked questions
Are Locker3d textures really free for commercial work?
Yes. CC0 covers paid games, film, ads, and client archviz without royalties.
Do I have to credit Locker3d when I use a texture?
No. Credit is appreciated, not required.
Can I put Locker3d textures in my own asset pack?
Yes. Do not claim you created the originals or that you own them exclusively.
